Wednesday, January 29, 2020

History of Gaming Essay Example for Free

History of Gaming Essay Gaming has been around since the late 1960’s far later than I had thought, for me I had always thought that the Atari 2600 was the first gaming system known to mankind, and after starting my research I found out how wrong I was. In this part of the teams paper I will discuss the different types of this technology thought it history. In 1967 the first gaming console ever was created and was named the â€Å"Brown Box.† A German born television engineer Ralph Baer and his colleagues created the Brown Box which worked on your basic standard television set. Working with a firm called Sanders Associates, Baer along with co-workers drew up schematics for a game which was called the chase game, and they built a vacuum tube circuit that connected to the television. Two players controlled two squares that basically chased each other on the screen, at that point in time gaming was born. Baer and his associates later added a light fun and developed a total of 12 games for the Brown Box. Fast forward five years after Baer and his associates created the Brown Box, Magnavox began production of the Magnavox Odyssey. The Odyssey was called the first commercial video-game console and was marketed in Magnavox TV dealerships. The Odyssey used six cartridges to play up to twelve games. The Odyssey downfall is that many TV dealers didn’t see any potential in it and along with the false rumor that it only worked in Magnavox televisions hurt the popularity of the gaming systems. In 1972 Nolan Bushnell founded Atari and three years later in 1975, they had their first smash hit with an arcade game called Pong. Atari sold a home version of the game Pong through Sears under the Sears Tele-games label. What made Pong unique was that it produced an on-screen score and sound all by single chip. With his first system Nolan Bushnell and Atari shot to the top of household gaming. Knowing that some of not anything last forever especially a single game system popularity, Nolan Bushnell and Atari started working on a cartridge based system, one that could play multiple games. In 1976 Bushnell Sold Atari to Warner Communications, and Warner immediately backed the Atari project, and the Atari VCS later renamed the Atari 2600 was introduced. The Atari was a big hit and had multiple game hits to go along with it, hits like the ever popular Spaced Invaders, Breakout, Missile Command, and Combat just to name a few. Atari was the first ever massed produced home video gaming system, selling 400,000 systems and hitting sales figures of $120 million dollars during the first Christmas season in 1977. In 1980 Mattel released Intellivision, and was the first to take a run at Atari’s gamming thrown. This sparked what some would like to call a console war between Atari and Mattel. Intellivision featured better game graphics and synthesized voices in video games. Both systems brought on other game developers like Coleco and Activision, but with so many of the games being unlicensed games and no household system lead to gaming industry crash in 1983-84 cause in many companies to file bankruptcy. Nintendo, a Japanese based company became part of the gaming industry in 1985 with its release of the Nintendo Entertainment System. With some of the most popular titles ever like Super Mario Brothers, Metroid, and Legend of Zelda and that of third party games like Tecmo Bowl and RBI baseball, the NES turned the non-believers that didn’t think it was a good idea to get into gaming after a crash, into believers. In 1987 Sega released its gaming system which dwarfed the capabilities that its predecessor, the NES, had offered. It was called the MasterSystem but it didn’t make the splash that many in the Sega camp had thought it would make, due to its lack of third-party games and other things it was the demise of the MasterSystem and the first failing of Sega. Sega went directly back to the drawing board and soon after released its first hit the Sega Genesis in 1989. Backed by many game developers like Electronic Arts, the Sega Genesis opened the door for the first ever battle for supremacy for gaming dominance. Four years after the release of the Nintendo Entertainment System, Nintendo released its second smash hit, with the Gameboy. Gameboy was dubbed the as the first ever handheld gaming console and had a black and white screen. Tetris one of the most popular Gameboy games ran the Gameboy sales through the roof. With many make-overs throughout the course of history Gameboy continued to stay relevant in gaming. 1990 was the release of SNK’s Neo-Geo a 24 bit home gaming system that was said to be many years ahead of its competitors and its time. The Neo-Geo had one problem, it wasn’t 2-D graphics those were great, it wasn’t its arcade level quality that was what everyone wanted, it was neither of those two things that helped the Neo-Geo fail it was its $650.00 price tag and its $200.00 games that took the Neo-Geo from great innovation to under achiever. In 1991 Nintendo releases the Super Nintendo Entertainment System. Beaten to the punch by Sega with its gaming system the Sega Genesis, the 16 bit SNES had some catching up to do. It wasn’t long before the SNES thanks to its technological superiority, had overtaken the Sega Genesis thanks to its big name games like Super Mario Brothers, Metroid, and Zelda. By the end of the 90’s Sega Genesis was no more than an afterthought for SNES who had taken over the 16 bit era and the gaming industry. It wasn’t till the year 1995 that Nintendo again was challenged for its gaming dominance. Sony introduced the Sony PlayStation a 32 bit CD-ROM based technology and has been said to be the most popular gaming system ever. The games had three dimensional gameplay much better than the 2-D of the past. What was the most attraction to any gamer was the price of the games which dramatically dropped compared to those of cartridge based games. It was also in 1995 the second day of September that the Sega franchise basically started its demise. This day marked the release of the Sega Saturn, which was dubbed the best worst system, according to many. Because it was pushed up to get out ahead of the newly announced PlayStation 2, it gave the Sony corporation time to sit back and polish the upcoming PlayStation 2 and learn from the mistakes that the Sega Saturn was making. In 1996 the Nintendo franchise countered the PlayStation with the Nintendo64, the last cartridge based system. Although the cartridges loaded faster than the CD-ROMS of PlayStation the Nintendo64 couldn’t even keep up with the amount of games that were released for the PlayStation, leaving the PlayStation on top of the gaming for the time being. It was in 1998 when Sega made its final push as a contender in the world of gaming with its release of the CD-based system Dreamcast, which incorporated a 128-bit processing system. The Dreamcast was the first system that had a modem which allowed for internet connectivity that brought on the ability to play online, download extra content and updated to the system itself. This would be the last time that anyone would here from the Sega franchise in the console industry. In 2001 Sega discontinued the Dreamcast and announced that it would be leaving the console market for good and taking its Sonic franchise with them. Four years after the release of the Nintendo64 and five years after the first initial PlayStation, Sony releases its second version of the PlayStation 2. The first 128 bit system featured backwards compatibility allowing the PS2 to play the older PlayStations games, and also could be used as a DVD player. Not only was the PS2 named most popular 128 bit system but with its release it marked the rise of console popularity played over the internet. 2001 was the introduction of the old guy with a new system and the new kid on the block in gaming. Nintendo hit the gaming market again going away from its usual cartridge based systems and introducing its first ever CD based system. The GameCube was marketed more for the younger demographics and is said to be what made the system flop and sell short. Along with the inability to connect to the internet it was called a one trick pony and was behind in the gaming world and home entertainment systems. The now new kid on the block Microsoft introduced its own gaming system the X-box. The PC giant used PC technology when building the X-Box which allowed for greater performance. Although the X-Box’s technology proved greater performance when compared to that of the 128 bit PS2 it still remained behind the number of sales that the PS2 had leaving Sony alone at that top of the gaming world. In 2002 Nintendo stepped back in with the Gameboy Advance and again in 2004 with the Nintendo DS. Some would argue and go as far as to say that all Nintendo did was step on its on toes with how they released the two versions so closely together. By doing so experts say that they made the Gameboy obsolete by releasing the DS so soon. Playstation soon joined Nintendo in the hand held gaming evolution, challenging Nintendo’s dominance. The PlayStation Portable like the Gameboy and DS featured wireless capability, high graphics and non-gaming functions mimicking PC-based devices. 2005 also marked the release of the Microsoft X-Box 360. The processing power of the X-Box 360 was said to be unrivaled, and all came with an internal hard drive, played DVDs and had the ability to connect four controllers at one time wirelessly, as well as connecting to the internet. The Nintendo Wii was released in 2006 and featured a built in WiFi for online game play, wireless controllers and Bluetooth. The wireless controllers weren’t new to gaming but what Nintendo did bring to the table with their wireless controllers was the motion sensor technology, allowing the game to mimic the performance of the actual player. 2006 is also when the Sony franchise again exerted its dominance and rivaled back against Microsoft X-Box 360 with the PlayStation 3. The PS3 came with an internal hard drive as well and the ability not only to play DVD’s but also Blue Ray DVD, along with its ability to connect to the internet wirelessly and connect multiple controllers wirelessly, it is said to be still atop the gaming industry, but again that’s all in who you ask. These two systems, PlayStation 3 and X-Box 360, along with the Nintendo Wii brings us to where we are now with gaming in what is called the 8th Generation of gaming. Every year the three gaming giants Sony, Microsoft and Nintendo continue to wow us with different and greater gaming innovation that keeps the rivalry for gaming dominance going on and going strong. In the last few years the X-Box 360 stepped up the gaming war and has released technology that gets rid of the hand held controllers all together! The Kinect from Microsoft has really stepped up its technology and has gotten rid of the controller period. The Kinect set the Guinness Book of World Record for the fastest gaming system ever and comes highly recommended by many consumers and game developers. Recently it was reported that Microsoft X-Box 360 is looking to compete with cable television providers announcing that its consoles will allow the gamer to watch television through it. All of the consoles allow you to watch things like Net Flicks and get on the internet and surf the net, but rivaling cable providers that’s a big step. I look for Sony and Nintendo to sit back and wait to see where this goes before they follow in the footsteps of Microsoft, as they have previously done, but I don’t think they will jump right on board with this because of fear of failure and losing money. If you are a gamer a hardcore gamer you have to be excited for the future of gaming, from a standpoint it looks bright and exciting. With rumors of Sony releasing the Playstation 4 and the system having touch screen technology; it has all the gamers grinning from ear to ear about what the future of gaming actually may be. Gaming has already developed full 3D gaming technology and 3D moti on sensors and powerful graphics and they look to continue to improve upon these technologies. Many have argued that consoles in the future will eventually fall by the wayside making way for hand held portable gaming to be the dominate gaming systems in the future. Of course this upsets many hardcore gamers because they don’t see that as being a plus since many like to play their games on a larger scaled screen. With that being said many say the IPhone 8 will probably be the future of gaming and going as far as to say it although it is a hand held device it will be able to plug into a television set or even connect wirelessly to continue to give that big game experience. Many say that the future of gaming is mobile, digital, and cloud gaming. The better gaming system is said to be one that you can take anywhere and everywhere. Most of the time even of if home many gamers are even using mobile gaming at home, some experts say up to 47% of gamers are mobile gaming even at home. Mobile gaming is not just the casual gaming it used to be and has changed the way all gamers vi ew games. Spending approximately 16 hours a week compared to that of the 18 hours of traditional gaming some say digital is the way of the future and hardware doesn’t matter anymore. The type of hardware you use never really ever did matter, it has always been about the software. Hardware will be less and less relevant in the future and it will be more about the software. With cloud gaming it is becoming more and more of a reality and with two client services already launched it is coming along full circle. The angle of cloud gaming is to offer high definition gaming on any television or device that can receive a broadband signal with even high-end games that can be played on devices that get low power. In a CNNTech report back in September of 2008 had reported that a future release of the Emotiv EPOC headset. The Emotiv EPOC headset is said to be the first Brain Computer Interface and would be able to pick up on over 30 different expressions all by processing real time brain activity. With this technology many enthusiast say that this type of technology makes movies like The Matrix and the Star Trek Holodeck more of a reality in the future. Me personally I am kind of skeptical about that type of technology, and even though experts say that being able to control a computer with your mind is the ultimate quest of human to machine interaction, I still don’t feel any better. In those movies, well all except Star Trek, the machine had a way to take over. So all I see is me playing the video game and the machine taking over my mind and it controlling me and then the earth being run by machines. Well that is how it works in the movies hopefully this won’t be the case. The goal of this though is for the interactions of machines to mimic the way interaction with humans and they say it will ultimately bring communities closer together, so I guess that is one thing we will have to wait to see in the future. So with that being said there is no clear cut way to know which way the future of gaming is actually going, but seeing how far it has come since the Brown Box it is very interesting to sit back and see what the technology produces. At one point in time it was all about transistors and diodes and now it’s about multiple processors, internal memory, and real life graphics. What’s more gaming consoles are no longer just gaming consoles they are now the full true definition of Home Entertainment, with internet connection, streaming music and video and HDD, it is truly a new age for gaming. Social media and social networks has become a big part of many of our lives, well I really should say all of our lives. With that gaming has also being a part of that as it is being input into the Social Medias like Facebook. Many game makers look to theses Social Medias to see exactly what the gamers are taking to and what they are not taking to. World of Warcraft is one of those who uses social media to help them develop more of what they think users want to see and how they want the game to operate and it is actually one of the largest virtual game worlds due to just that along with Second Life which heralds itself as a virtual social world. Social Medias focus on building blocks, identity, conversation, sharing, presence, relationships, reputation, and groups, and many gaming systems that can connect to the World Wide Web can do just that. These gaming technologies give you the opportunity to engage with others from around the world no matter where they may be. Facebook has gaming that lets you connect with others and build a farm or a city and share with each other and allows you to help keep up someone else’s farm, building relationships with people anywhere anytime. No matter what you think about gaming and the gaming technology it has come a long way from where it started and there is no telling where it will go. It is a mainstay in the lives of many of people and I am sure that the technology will only get better or more interesting from here into the future. I do myself wonder what is next will the whole computer to brain interaction ever come full circle or is it just a past thought. Will Microsoft, Sony and Nintendo continue to stay on top or will a unknown company come along and knock all of them off the throne. I guess all we can do is sit back watch wait and see what that next big technology is and who will be the first to come out with it. Right now it’s more or less of a waiting game, the Kinect was a big jump and gaming technology and, I love to sit and watch my kids play on it, I have even been known to play on it myself, gaming technology is what keeps many of us known and connected so there is nothing wrong with that. Works Cited Admin. (2012). The History of Video Game Consoles. computergameoffer.com. Bellis, M. (n.d.). Computer and Video Game History. About.com. Edwards, B. (2009). 30 Years of Handheld Game Systems. PC World. Johnson, J. (2008). From Atari Joy Board to Wii fit. BBG. Melanson, D. (2006). A Brief History of Handheld Video games. engadget.

Tuesday, January 21, 2020

Irritable Bowel Syndrome :: Exploratory Essays Research Papers

Irritable Bowel Syndrome A short car ride home or sitting in the middle of a class can be an uncomfortable and painful experience for someone with irritable bowel syndrome. Irritable bowel syndrome (IBS) is a disorder of the large intestine (colon) that interferes with the normal functions of the bowel (NIH, 2003, para.1). Symptoms may vary from person to person, but usually characterized by diarrhea, bloating, constipation, and abdominal pain. According to the National Institutes of Health, 1 in 5 Americans have IBS and women around the age of 20 are more prone to it, making it one of the most common disorders diagnosed by doctors. To diagnose IBS, make an appointment with your doctor to have a medical test done such as a physical exam, blood tests, x-ray of the bowel, or endoscopy (AGA, 2005, para.4). The physical symptoms of IBS are that you must have had abdominal pain or discomfort for at least 12 weeks out of the previous 12 months, although they do not have to consecutive. Also, if your abdominal pain or discomfort is relieved by having a bowel movement, then you may have symptoms of IBS (NIH, para.4). Unfortunately there is no cure for IBS, but there are a wide variety of options to treat the symptoms such as medications, stress management, and diet changes. Antidepressants may also relieve some symptoms of IBS. In people with IBS, stress and emotions can strongly affect the colon. As college students we deal with stress every day, and in order to keep stress from causing serious physical harm, you must know how to deal with it. If you are feeling mentally or emotionally tense, angry or overwhelmed this can trigger colon spasms in people with IBS. These strong muscle contractions can result from mental stress because the nerves that control the normal rhythmic contractions of the colon are connected to the brain (AGA, para.3). Some suggestions for stress reduction are to get an adequate amount of sleep, exercise regularly to reduce tension, explore the benefits of meditation and yoga, and eat a well balanced diet. The way you eat can also affect the symptoms of IBS. As evidenced in research, dietary fiber may lessen certain IBS symptoms such as constipation. Diets high in fiber consist of whole grain breads and cereals, beans, fruits, and vegetables (Alice, 2003, para.2). Also drinking six to eight glasses of water is important, but drinking sodas and carbonated drinks can result in an increase in gas and discomfort.

Monday, January 13, 2020

First Union: An Office Without Walls Essay

Introduction The purpose of this paper is to analyze the Integrative Case 5.0, â€Å"First Union: An Office Without Walls,† found on page 589 of the text book Organization Theory & Design, by Richard L. Daft, and to respond to the questions relating to the case study. Problem Statement First Union Federal is a large savings and loan banking organization at which Meg Rabb has been employed with since she was 18. Meg has been recently promoted to Vice President of her division after serving the last five years as assistant V.P. At the time Meg was hired as an assistant V.P. there had not been a single female in the position of V.P. After a week in her new position, Meg was notified by her boss Dan Cummings that she would be moving into a new office. After three weeks of construction, Meg’s office was complete; however, only a day after settling in, Meg was summoned to her boss’ office yet again. She was informed that the First Union president had performed a walkthrough of the building and ruled that Meg’s office was too large and would have to be torn down and rebuild from the current 12 feet by 12 feet specifications down to the new 10 feet by 10 feet specifications outlined in the new regulations. Meg was angry and questioned herself how this would effect and damage her department’s morale, and how she could possibly lose the respect from her peers she worked so hard to earn. Meg also wondered if this had to do with her being a woman in a position of power – especially when her promotion came after an intervention from the Equal Employment Opportunity Commission (EEOC). The EEOC discovered that First Union did not have any female executives at or above the level of V.P. prior to Meg’s promotion and encouraged First Union to seek out qualified female candidates for promotion to executive status. This paper will identify the main issue at First Union, discuss the forces for cultural change, explain the use of power, and finally determine what political tactics Meg should use to resolver her office situation at First Union. Questions What is the main issue in this case? The main issue in this case is First Union’s corporate culture, the accompanying ethical values and how these are motivated by organization managers. According to Daft (2013), organizational culture exists at two levels – on the surface are the visible characteristics and observable behaviors and below the surface are the underlying values, assumptions, and beliefs that make up the second level (p. 393). At First Union, the issue with corporate culture touches on both levels of organizational culture. The observable behaviors include office layouts, the type of control systems and power structures used by the company and the ceremonies organizations share (Daft, 2013, p. 393). The office layout in Meg’s department was split up into sections and partitioned off for each of her 12 staff. Depending on their level in the organizational hierarchy, employees had variable office furniture for their individual section. The lowest-level employees received minimal second-rate quality furniture and often had to share the space with other employees. Robertson argues with the right approach, a company can become forward-thinking by creating a workspace with flow and function that motivates and inspires people and their business (2006, p. 35). Today, forward-thinking companies are turning to egalitarianism to get the job done. Rather than acting like the office space is symbol of status, all office spaces should be equal, cutting down on costs of space, equipment and furniture (Robertson, 2006, p. 34). Secondly, Meg’s boss, Dan Cummings, is senior V.P. of human resources. With his position, he organized the first annual â€Å"Dan Cummings Golf Invitational† now in its fourth year setup. Invitations to this prestigious event indicated status in the organization – only those V.P.s and assistant V.P.s close to senior management received invitations; yet no female employee had ever been invited to the golf tournament. Disregard to ethics threats substantial harm to reputation and to other significant intangible corporate assets – including employee morale and productivity. The outcomes of unethical behavior can affect an organization’s ability to survive (Doorley & Garcia, 2007, p. 30). In addition to these contributing factors, Meg was the first person to fall victim to stri ct adherence to the miscalculation of  her office size. Not only that, but shortly before her promotion, the EEOC put pressure on First Union to hire female executives since none had been put in place. Meg was the first of her kind. The EEOC was trying to encourage diversity management. Diversity management is defined by the Government Accountability Office (GAO) as a practice intended to produce and maintain a positive work environment that recognizes the value of individuals’ similarities and differences, so that everyone can reach their potential and make the most of their contributions to an organization’s strategic goals and objectives (GAO, 2013, p. 5). What are the forces for cultural change at First Union? Cultural changes will need to start from the top down. According to Daft (2013), culture changes refer to changes in the values, attitudes, expectations, beliefs, abilities, and behavior of employees such as the mindset of the organization (p. 435). Miller and Tucker (2013) suggest the senior leadership must set the tone at the top for integrity and ethics including diversity (p. 56). Consulting with First Union’s outside auditors, internal and outside legal counsel may be helpful in laying the groundwork for an updated diversity plan and Code of Ethics (Miller & Tucker, 2013, p. 56). Miller and Tucker go on to state top management should work with legal counsel to identify possible events that could impact the company’s diversity program, such as the annual golf tournament (2013, p. 56). Discuss the use of power at First Union. The use of power at First Union is interesting as it has many facets. For one, the mortgage division was considered the most powerful as it was the department that made that brought in a substantial amount of revenues. Because of the mortgage division’s contribution to the bottom line, the mortgages offices had been remodeled so beautifully, that they stood out from the rest of the bank. This is an example of reward power (Jing, 2010, p. 220). The president was not happy with the cost of the renovations but kept his displeasure to himself due to the significant profits generated by the mortgage division. Just as stated above, First Union had not employed any female executives until the EEOC intervened encouraging them to do so. And just as there had not been any women executives in a VP status, none had been invited to play in the annual golf invitational either. This is a prime example of referent power, which refers to the ability to provide others with feelings of personal acceptance, approval, usefulness, or worth (Jing, 2010, p. 220). The artwork around First Union was also suggestive of the values perceived by top management as one particular art piece displayed a member of the female body and was hung in the president’s conference room. This is another example of referent power. An example of legitimate and possible coercive power is the president’s influence on the building manager in deciding to downsize Meg’s office. As stated in the text, Meg was the first person to come under scrutiny with the current regulations. This is considered legitimate because of the president’s position to impose a sense of obligation on the building manager to follow the guidelines even though they were casually held in compliance with other executives. It is also coercive as the president has the power to grant and take away rewards and privileges (Jing, 2010, p. 220). What political tactics should Meg use? Political behavior is an important factor of power progressions in organizations and has been found to enhance leader-member relations, career mentoring, and customer satisfaction (Gupta, Singh, & Singh, 2008, p. 16). Meg should only employ sanctioned political tactics that are perceived as acceptable in the workplace as a way to progress positive relationships. She should try to cultivate positive relationships throughout the First Union by learning about their views and developing mutually advantageous coalitions and alliances (Daft, 2013, p. 548). Meg should also use the political tactic of reciprocity which works hand in hand in building coalitions and alliances. Being in a V.P. position, Meg has the prime opportunity to be a mentor to  other females since she is the first woman V.P. at First Union; not only would she be educating females, but educating males on acceptable behavior changing the culture of First Union and its perception of women in the workplace (Gupta et. al, 2008, p. 23). Other political tactics include: promoting self-interests (such as her golf lessons) through creating and maintaining a favorable image with the â€Å"power holders† to help foster a change in culture. Meg can draw the attention to the success her department has in establishing positive staff morale and by developing a reputation as formidable as the mortgage division. Doing so would make her as a V.P. and the department more desirable to the influential members of First Union (Gupta et. al, 2008, p. 24). And lastly, Meg can become a â€Å"mentoree† by looking up to the more senior members of the organization for advice and support. Conclusion In conclusion, First Union’s main issue is the corporate culture and the need for change in the organization. In order to foster this need, top management will need to change their way of thinking and educate the staff from their level on down. With Meg being the first woman hired as a female V.P., she is in a prime position to help pave the way towards this new cultural change. References Daft, R. L. (2013). Organization Theory & Design (11th ed.) Mason, OH: South-Western. Doorley, J., & Garcia, H. (2007). Reputation Management: The Key to Successful Public Relations and Corporate Communication. New York: Routledge. Government Accountability Office. (2013). Diversity management. (GAO-13-238). Washington, DC: U.S. Government Printing Office. Jing, Z. (2010). Cross-cultural study on French and Chinese managers’ use of power sources. International Journal of Business & Management, 5(5), 219-225. Miller, S.K., & Tucker III, J. J. (2013). Diversity trends, practices, and challenges in the financial services industry. Journal of Financial Service Professionals, 67(6), 46-57. Robertson, D. (2006). Does your office work for you?. J@Pan Inc, (66), 32-35. Gupta, B., Singh, S., & Singh, N. (2008) Self-monitoring and perceived job security and use of sanctioned and non-sanctioned political tactics. Vilakshan: The XIMB Journal of Management, 5(2), 15-32.

Sunday, January 5, 2020

Analyzing The Dna Of Human Embryos Essay - 1568 Words

Scientists today are developing ways to edit the DNA of human embryos. Although people think the positives out shine the negatives when enhancing an embryos health chances, that is not always the case socially when the child is born. Parents create this picture in their mind of the perfect child that they want when they find out they are pregnant, this child most often times has eyes as blue as the sky, blonde hair like sand at the beach, and a smile that lights up the world like the sun. A dad wants a son to play football, but the son wants to do theatre; a mom wants a daughter who does pageants, but the daughter wants to be a boxer. When these details start developing in a couples mind they can get selfish. Parents can develop a child to have the characteristics they want them to have; however, that does not mean that is who the child will be. The children in these cases do not have a say in what they should have, they are not even created yet. Parents can be eager and obsessed wi th a child who has the best features and capability to do whatever it is the parents wants them to do. The spread of what citizens are calling designer babies should have limits to what guardians can choose to improve health chances is a right choice but enhancing all a child s characteristics is all wrong. Doctors encourage parents to edit the DNA of their child if it is necessary for the survival of the child. For Amanda and Bradley Kalinsky, the possibility of their child getting herShow MoreRelatedGenetically The Human Genome Manipulation Essay1237 Words   |  5 PagesGenetically Modifying the Human Genome Genetically engineering the human genome, also known as the complete set of genetic material, is now more than just science fiction, after 25 years of collecting and analyzing scientific research, altering the human genome is becoming a concrete reality (Yu-Wai-Man 1323). 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It all begins by looking for different pathologies or diseases in order to create a healthy child; then it gives a chance to people to select a gender, eyeRead MoreIs Human Cloning Beneficial?2198 Words   |  9 PagesIntroduction Human cloning is described as â€Å"the creation of a genetically identical copy of a human.† Although human cloning has no record of being successful, cloning was demonstrated to be possible when scientists Sir Ian Wilmut and the rest of their research team successfully cloned Dolly, a sheep (Wilmut 12). This demonstration opened up a new area of science ready to be explored. If animals can be cloned, can human beings be cloned too? If successful, scientists would be able to clone human copiesRead MoreMy Inner Fish : A Journey Into The 3.5 Billion Year History1608 Words   |  7 PagesNeil Shubin, author of â€Å"Your Inner Fish: A Journey into the 3.5-Billion Year History of the Human Body† once said, â€Å"in a perfectly designed world-one with not history-we would not have to suffer everything from hemorrhoids to cancer† (Shubin 185). In his account as a paleontologist, Shubin constructs a composition about our body’s history using fossils and DNA to compare the physical description of our body to that of the common fish. Upon reading his detailed scientific accounts, I can easily identifyRead MoreIVF and Preimplantation Genetic Diagnosis: Essay1048 Words   |  5 Pagesfertilized embryos are transferred back into the females uterus. Successful implantation of a healthy embryo into the uterine lining would need to take place for the woman to become pregnant. PGD enables reproductive endocrinologists to test the chromosomal structure of a three-day embryo prior to transfer to the womans womb (Werlin). The process begins by using DNA probes to biopsy the embryo at the eight-cell stage of development (Figure A). One cell, or blastomere, is removed for analyzing throughRead MoreA Study On The Lac Operon1332 Words   |  6 Pagesexpression. Question #2. Proteins interact with DNA through the major groove. Scientist have discovered that it is unnecessary for the helix to unwind for proteins to distinguish one DNA sequence from the other. The major groove of the double helix is where proteins bind to interact with the base pairs. The major groove is defined as the larger of the two grooves in a DNA helix, where the paired nucleotides’ hydrogen bonds are accessible. DNA-binding motifs are three-dimensional structures that